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MangosR2 is a free, open source MMORPG framework, derived from MaNGOS project


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[Dev] wintergrasp

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1[Dev] wintergrasp Empty [Dev] wintergrasp Fri Jul 06 2012, 22:55

softbest



Hi

I'm working in wintergrasp.I'm going to publish this dev when I finish it.

EDIT :

I solve all problems but I need help for doing teleport by db.



Last edited by softbest on Sun Jul 15 2012, 21:34; edited 3 times in total

2[Dev] wintergrasp Empty Re: [Dev] wintergrasp Sat Jul 07 2012, 07:34

rsa

rsa
Admin

softbest wrote:Hi

I'm working in wintergrasp. the status is 90%. the dev is private but the mangosr2 team help me with problems the dev is going to be public.
mangosR2 - is GPL code. any "private" work on GPL code (except for the modifications for their own use) violate the restrictions of the license.

3[Dev] wintergrasp Empty Re: [Dev] wintergrasp Sat Jul 07 2012, 07:37

Zakamurite



1. xfurry made a great base work to support outddorpvp - wintergrasp can be easily derived from that
2. There should be no spawning creatures/objects though code, see 1
3. As i looked through related wintergrasp spells, it seems that creatures does not spawn literally depending on wintergrasp subzone status, but related auras are buffed to zone, see
http://www.wowhead.com/spell=55774
http://www.wowhead.com/spell=60027
http://www.wowhead.com/spell=56617
http://www.wowhead.com/spell=56618
4. as you mentioned, the other problem is grid load/unload, wintergrasp class do must contain info on in, and on every object load it must be updated correspondingly to it, or simply grids in wintergrasp zone must be made non-unload on server start, that's what rather a hack.

if it doesn't get gameobject, it doesn't initialize
your system just won't spawn anything on non-active grid

4[Dev] wintergrasp Empty Re: [Dev] wintergrasp Sat Jul 07 2012, 09:18

softbest



rsa wrote:
softbest wrote:Hi

I'm working in wintergrasp. the status is 90%. the dev is private but the mangosr2 team help me with problems the dev is going to be public.
mangosR2 - is GPL code. any "private" work on GPL code (except for the modifications for their own use) violate the restrictions of the license.

rsa , I think that you don't understand, it's a free code but I said "private" because i like solve some problem before I publish it. I rewrite the post

5[Dev] wintergrasp Empty Re: [Dev] wintergrasp Sat Jul 07 2012, 11:29

rsa

rsa
Admin

to give any advice it is very difficult, if not to see the entire code. In addition, I am generally a very negative attitude in general to any "private" development.

6[Dev] wintergrasp Empty Re: [Dev] wintergrasp Sat Jul 07 2012, 12:08

softbest



rsa wrote:to give any advice it is very difficult, if not to see the entire code. In addition, I am generally a very negative attitude in general to any "private" development.

I understand. I'm going to create a patch and publish in a few days, you can see the code and try help me.

7[Dev] wintergrasp Empty Re: [Dev] wintergrasp Sun Jul 15 2012, 21:30

softbest



I solve all problems but I need help for doing teleport by db. I'm going to publish this dev when I finish it.

8[Dev] wintergrasp Empty Re: [Dev] wintergrasp Mon Jul 16 2012, 06:48

rsa

rsa
Admin

WG teleports must be affected by WorldState values (currently in implement phase). Same as another parameters.

9[Dev] wintergrasp Empty Re: [Dev] wintergrasp Mon Jul 16 2012, 08:52

softbest



I create worldstates with fuction : http://pastebin.com/3N9syZ4S using in :

Code:
void WorldPvPWG::SendInitWorldStatesTo(Player *player)
{
    WorldPacket data = BuildInitWorldStates();
    player->GetSession()->SendPacket(&data);
}

when player enters in zone use SendInitWorldStatesTo.

rsa, I think that your system (WorldStateMgr) could improve this part when your system is finish.

Teleports have faction of defenser team for using them only team

10[Dev] wintergrasp Empty Re: [Dev] wintergrasp Tue Jul 17 2012, 12:26

Zakamurite



Wintergrasp worldstates must be sent all over Northrend, but not all. Some worldstated (timers) must be sent even on Azeroth and Outland. They are not dependent on Wintergrasp zone.

11[Dev] wintergrasp Empty Re: [Dev] wintergrasp Tue Jul 17 2012, 12:34

rsa

rsa
Admin

Zakamurite wrote:Wintergrasp worldstates must be sent all over Northrend, but not all. Some worldstated (timers) must be sent even on Azeroth and Outland. They are not dependent on Wintergrasp zone.
WinterGrasp has only 2 global WorldState's, his sended to all. All other - zone-type.

12[Dev] wintergrasp Empty Re: [Dev] wintergrasp Wed Jul 18 2012, 09:18

Zakamurite



Wintergrasp map worldstates are sent all over northrend
[Dev] wintergrasp Wowscrnshot071812131216

13[Dev] wintergrasp Empty Re: [Dev] wintergrasp Wed Jul 18 2012, 09:54

rsa

rsa
Admin

Zakamurite wrote:Wintergrasp map worldstates are sent all over northrend
only over Northrend? Good, then some WS states - map-type, not zone-type...

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